Voice Designer - Far Cry
Ubisoft Montreal — Canada
Salary: Not disclosed · Schedule: 4-Day Week (80%) · Work model: On-site
Skills: Audio Integration, Collaboration, Dialogue Editing, Sound design, Technical Documentation, Oasis
Job Description
Company Description
Ubisoft is a world leader in video games, with teams spread across the globe creating original and memorable gaming experiences, from Assassin’s Creed to Rainbow Six, Just Dance, and many more. We believe that diverse perspectives help both players and teams grow. If you are passionate about innovation and want to push the boundaries of entertainment, join our adventure and help us create the unknown!
Job Description
As a Voice Designer for Far Cry at Ubisoft Montreal, you will contribute to the design, integration, and evolution of voice systems and cinematic audio pipelines within Ubisoft’s Snowdrop engine to create immersive narrative experiences for a major AAA production. You will collaborate closely with the audio, narrative, animation, localization, and cinematic teams to support high-quality voice experiences that enrich gameplay and storytelling.
What you will do
- Support cinematic voice production workflows, including motion capture pre-production, script preparation, table read support, and voice coordination
- Integrate voice elements, dialogue systems, and audio events into Snowdrop and associated audio pipelines
- Maintain and update OASIS voice templates, scripted content assignments, and related documentation
- Create and optimize voice templates while supporting integration into Wwise and dialogue mixing workflows
- Collaborate with narrative teams to support character voice development, dialogue writing, and voice integration needs
- Support voice production pipelines, tools, and project workflow updates
- Manage temporary audio asset imports, naming conventions, and the organization of scripted dialogue content
- Coordinate the implementation of contextual lines and support voice systems related to gameplay interactions
- Implement and maintain animation markers related to voice events for gameplay actions such as takedowns, healing, and struggle sequences
- Debug in-game voice systems, player efforts, breathing systems, and dialogue behaviors in gameplay and cinematic content
Qualifications
What you bring to the team
- Apply advanced experience with voice implementation workflows in AAA productions or large-scale game projects
- Use digital audio workstations to edit, process, and prepare complex dialogue assets for gameplay and cinematics
- Demonstrate in-depth knowledge of in-game dialogue recording, editing, mixing, and integration workflows
- Collaborate effectively with audio, narrative, animation, localization, and cinematic teams at various stages of production
- Navigate complex voice pipelines, dialogue databases, and integration systems with a keen focus on technical and creative quality
- Support scalable workflows, documentation, and pipeline improvements to optimize production efficiency and consistency
- Resolve issues related to voice systems, integration, and in-game audio behaviors in cinematic and gameplay content
- Mentor team members through knowledge sharing, feedback, and collaborative problem-solving
What to send us
- Your CV highlighting your skills
- Portfolio or projects relevant to the role
This listing was sourced from 4dayweek.io.