Senior Technical Animator

Behaviour — Canada

Salary: Not disclosed · Schedule: 4-Day Week (80%) · Work model: Hybrid

Skills: Animation Principles, Rigging, Skinning, Technical Documentation, Blender, MEL

Job Description

Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We’re a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment!

At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.

We are looking for a Senior Character Artist to help us build a AAA, sci-fi, FPS project in Unreal Engine with a high realism bar. In this position, you’ll play a key role in defining the visual identity of our characters, bringing amazing concept designs to life. If you love creating sci-fi humans this job is for you.

In this role you will : Be responsible for animation and character integration in Unreal Engine, creating and maintaining rigs for bipedal and non-bipedal characters, including mechanical setups. Help define and set up the animation pipelines, from the DCC to the engine. Implement and maintain in-engine animation systems in collaboration with animators and programmers. Investigate, diagnose, and resolve animation bugs across various in-game systems. Ensure character rigs are efficient, scalable, and optimized for real-time performance within the game engine. Create technical documents to share knowledge with animators and programmers.

What we’re looking for: A minimum of 6 years of experience in animation in the video game industry. Excellent technical skills for rigging and skinning. A good understanding of the principles of animation. Expertise in Blender, Maya and Unreal Engine. Experience working with core animation implementation techniques and logic: Motion Matching, State Machines, Blend Spaces, Behavior and State Trees. Knowledge of Unreal Control Rig and its real-time system applications for procedural animation systems is a big plus.

In this role you will:

  • Be responsible for animation and character integration in Unreal Engine, and create and maintain rigs for bipedal and non-bipedal characters, including mechanical setups;
  • Help define and set up animation pipelines, from the DCC to the engine;
  • Implement and maintain animation systems in the engine, in collaboration with the animation and programming teams;
  • Analyze, diagnose, and fix animation bugs in various game systems;
  • Ensure character rigs are efficient, scalable, and optimized for real-time performance in the game engine;
  • Write technical documentation to share your knowledge with the animation and programming teams.

What we are looking for:

  • At least 6 years of experience in animation in the video game industry;
  • Excellent technical skills in rigging and skinning;
  • A good understanding of animation principles;
  • Expertise in Maya and Unreal Engine;
  • Experience with animation implementation techniques and logic: Motion Matching, State Machines, Blend Spaces, Behavior Trees, and State Trees;
  • Knowledge of Unreal Control Rig and its real-time applications for procedural animation systems is a major asset;
  • Knowledge of MEL, Python, or Mgear is an asset.

Under the supervision of the Art Lead, you will collaborate closely with leads and art directors to bring the game's iconic and horrific universe to life. You will participate in the creation of striking characters, as well as the realization of environments and props. We are looking for someone with a true artistic vision, a sharp eye for detail, and a passion for horror. If you are creative, open-minded, and thrive in a dynamic and collaborative environment, this position is for you.

Ready to dive into the world of cutting-edge video game development? Based in Montreal, Behaviour Interactive is a major player in the gaming industry, creating unforgettable experiences on PC, console, and mobile. We are a dynamic independent studio with over 1200 passionate employees, and we have studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam), and the UK (Behaviour UK–North & South). We focus on two main areas: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, offering top-tier work-for-hire development and innovating in immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes the limits of our creativity with our iconic IPs, like the famous Dead by Daylight. Join us and be part of the future of interactive entertainment!

At Behaviour Interactive, we believe in equal opportunity for everyone and we celebrate the diversity of people, perspectives, and ideas. It is therefore important for us to work with talent from all backgrounds, regardless of age, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, family status, disability, or any other characteristic protected by applicable laws.

This listing was sourced from 4dayweek.io.

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