Senior Character Artist (Rainbow Six Siege)

Ubisoft Montreal — Canada

Salary: Not disclosed · Schedule: 4-Day Week (80%) · Work model: On-site

Skills: 3D modeling, Communication, Mentoring, Retopology, Sculpting, Texturing

Job Description

Company Description

Ubisoft is a world leader in video games, with teams across the globe creating original and memorable gaming experiences, from Assassin’s Creed to Rainbow Six, Just Dance, and many more. We believe that diverse perspectives help both players and teams grow. If you are passionate about innovation and want to push the boundaries of entertainment, join our adventure and help us create the unknown!

Job Description

As a Senior Character Artist at Ubisoft Montréal on Rainbow Six Siege, you will contribute to the creation of high-quality customization content for existing operators. You will play a key role in producing complex assets that balance visual quality, technical feasibility, and AAA production constraints.

You will collaborate closely with concept artists, riggers, and animators, as well as production partners, to evaluate the feasibility of concepts and transform creative visions into optimized, game-ready characters. Through your technical expertise, you will actively contribute to production discussions and knowledge sharing within the team.

What you will do

  • Create and refine high-quality operator customization assets for Rainbow Six Siege
  • Develop complex character content throughout the entire 3D pipeline, including modeling, sculpting, texturing, retopology, and UV unwrapping
  • Produce animated textures and technically advanced visual elements aligned with the project's quality standards
  • Collaborate closely with concept artists to evaluate the feasibility of concepts during the early stages of production
  • Propose creative and technical adaptations when production constraints impact implementation
  • Ensure quality topology to create animation-ready assets requiring minimal retouches
  • Collaborate with riggers and animators to support credible and optimized character deformations
  • Share your technical expertise during production discussions related to artistic and technical constraints
  • Support the mentoring, knowledge sharing, and guidance of other artists as needed
  • Adapt your work based on feedback and evolving production priorities

Qualifications

What you bring to the team

  • Proficiency in ZBrush and Substance 3D Painter, as well as other 3D tools such as Maya and 3DS Max
  • Strong understanding of topology and deformation
  • Experience in creating game-ready assets that respect AAA performance and production constraints
  • Understanding of technical and production limitations related to complex character creation
  • Excellent communication skills with artistic, technical, and leadership teams, particularly with concept artists to align creative vision and technical feasibility

What to send us

  • Your CV highlighting your relevant skills and experience
  • An up-to-date portfolio showcasing your 3D character work, including customization content, topology, and animation-ready assets

This listing was sourced from 4dayweek.io.

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