Technical lead - Network Programming - Rainbow Six Siege
Ubisoft Montreal — Canada
Salary: Not disclosed · Schedule: 4-Day Week (80%) · Work model: On-site
Skills: Concurrency, Distributed Systems, Live Operations, Mentorship, Multiplayer Systems, Multithreading
Job Description
Company Description
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!
Job Description
As a Technical Lead – Network Programming, you will serve as the technical authority for multiplayer systems, network architecture, game replication, dedicated server technology, and online services. You will define the long-term technical strategy for networking systems while leading a team of programmers responsible for delivering performant, scalable, and secure multiplayer experiences.
You will drive architectural decisions affecting millions of players, balancing gameplay requirements, server performance, scalability, reliability, security, and operational costs. You will collaborate closely with Gameplay, Engine, Online Services, Security, Data, Production, and Live Operations teams to ensure the online experience meets the highest standards of quality and competitiveness; aligning closely with Ubisoft's expectations that Technical Leads define technical vision, provide technical oversight, mentor teams, and act as trusted experts across the organization.
What you'll do
Technical Vision & Architecture
Define and own the networking architecture roadmap for current and future projects.
Establish long-term strategies for:
Game state replication
Server authority models
Client prediction and reconciliation
Lag compensation
Matchmaking integrations
Online infrastructure
Distributed game services
Make critical technical decisions regarding server architectures, networking frameworks, and backend integrations.
Evaluate technical trade-offs among latency, bandwidth, scalability, security, and development velocity.
Ensure networking systems remain scalable throughout the entire lifecycle of our live game.
Multiplayer Systems Ownership
Own the architecture and evolution of:
Dedicated game servers
Replication systems
Session management
Matchmaking integrations
Backend service integrations
Cross-platform multiplayer functionality
Establish performance budgets and networking best practices.
Drive improvements to server stability, uptime, and operational efficiency.
Lead investigations into systemic online gameplay issues affecting player experience.
Ensure networking systems support future gameplay ambitions without major redesigns.
Performance & Scalability
Define performance targets for:
Server tick rates
Bandwidth consumption
CPU utilization
Memory usage
Replication costs
Service response times
Analyze large-scale telemetry and production metrics.
Lead optimization initiatives for high-scale multiplayer environments.
Develop strategies to support player population growth and evolving infrastructure requirements.
Collaborate with Live Operations and Online Services groups to maintain service health.
Reliability & Security
Establish standards for service resiliency and fault tolerance.
Drive initiatives to minimize service disruption and downtime.
Partner with security teams to address:
Exploits
Packet manipulation
Authority bypass attempts
Cheating vectors
Service abuse
Define secure networking practices across the project.
Participate in incident response and root cause analysis for large-scale production issues.
Leadership & Mentorship
Lead and mentor network and online systems programmers.
Help engineers grow into senior and specialist roles.
Review architecture, designs, and code for technical excellence.
Foster a culture of ownership, accountability, and continuous learning.
Establish best practices and technical standards for multiplayer development.
Act as the primary escalation point for complex networking issues.
Cross-Disciplinary Collaboration
Work closely with:
Gameplay Programming
Engine Programming
Quality Engineering
SRE / Operations
Backend Services
Data Engineering
Security
Production
Translate technical constraints into actionable recommendations for non-technical stakeholders.
Align multiplayer architecture with business, production, and player experience goals.
Coordinate networking initiatives across multiple teams and studios when required.
Qualifications
What you bring to the team
Required
10+ years of professional software engineering experience.
7+ years of experience developing multiplayer systems.
Proven experience leading technical initiatives for large-scale online games.
Deep expertise in:
Client/server architecture
Real-time networking
Replication models
Distributed systems
Concurrency and multithreading
Performance optimization
Very strong C++ expertise.
Experience with dedicated server development and operation.
Experience supporting live-service products in production.
Demonstrated ability to influence technical direction across multiple teams.
Preferred
Experience shipping competitive multiplayer titles.
Experience with large-scale live-service architectures.
Experience building backend services and cloud-native systems.
Knowledge of AWS/Azure/Gamelift/Playfab, and service orchestration.
Experience with telemetry, observability, and production monitoring.
Experience working across multiple studios and global development organizations.
This listing was sourced from 4dayweek.io.